A Mazing Maze
A Mazing Maze - 2009 - is a conceptual game project under development in which a maze is dynamically created while the player walks towards a goal.
More info about the project :
At the beginning of each level there are no walls at all. As the avatar makes his way through the world different walls pop up one by one. The appearance of a wall obliges the player to alter his path towards the goal. The more walls appear, the harder is to reach the final destination. If the player’s path is blocked and he cannot reach the goal, the level is lost. Two variables control the appearance of walls : elapsed time and number of displacements. The more difficult the level, the less time and fewer displacements the player has before another wall appears.
This game will work with the Traveler’s Video Game device.
